Skills in Game Design
Game Treatments
Clear and concise treatments that provide a strong foundation for design teams to build from.
Gameplay and Monetization Systems
Experience creating mechanics and systems that balance fun for players with sustainable business models.
Pivot, Strategy, and Problem Solving
Able to adapt quickly, find solutions, and guide projects forward. Several of my solutions were selected for Madden 25.
Detail and Methodical Execution
Skilled at organizing design documents and game bibles using tools like Trello and Miro, ensuring the entire team is aligned.
Storytelling and World Building
Focused on creating characters, cultures, and lore that bring depth and meaning to gameplay.
Collaboration and Leadership
Strong communication across art, design, and programming. I bridge disciplines to keep quality, speed, and feasibility working together.
Organizational Software
Trello
Codecks
Figma
Confluence
Slack
Miro
Jira
MS Office/Google Docs
Skills in Game Software
Misc Software
Some Programming & Scripting Experience in: C++, C#, Javascript, Python, Swift
Experience with Unreal and Unity
Perforce
Parsec
Pixen
Visual Studio & Xcode
EA Only Software
Game Changer
Frost Ed
Journey
Build Studio