Skills in Game Design

Game Treatments

Clear and concise treatments that provide a strong foundation for design teams to build from.

Gameplay and Monetization Systems

Experience creating mechanics and systems that balance fun for players with sustainable business models.

Pivot, Strategy, and Problem Solving

Able to adapt quickly, find solutions, and guide projects forward. Several of my solutions were selected for Madden 25.

Detail and Methodical Execution

Skilled at organizing design documents and game bibles using tools like Trello and Miro, ensuring the entire team is aligned.

Storytelling and World Building

Focused on creating characters, cultures, and lore that bring depth and meaning to gameplay.

Collaboration and Leadership

Strong communication across art, design, and programming. I bridge disciplines to keep quality, speed, and feasibility working together.

Organizational Software

  • Trello

  • Codecks

  • Figma

  • Confluence

  • Slack

  • Miro

  • Jira

  • MS Office/Google Docs

Skills in Game Software

Misc Software

  • Some Programming & Scripting Experience in: C++, C#, Javascript, Python, Swift

  • Experience with Unreal and Unity

  • Perforce

  • Parsec

  • Pixen

  • Visual Studio & Xcode

EA Only Software

  • Game Changer

  • Frost Ed

  • Journey

  • Build Studio