Frank FAQs

  • Easily Ocarina of Time. Simply for fun, innovation, and the hardware limitation. This game really shows why having limitations can be a great thing for developers. It causes you to think more outside the box and bring ideas that would never have been dreamed of before.

  • Chrono Trigger, this game is pure design perfection. From story pacing/beats, uprooting the standard MBFS battle system, the music placement, and character development and introductions. I cannot find a single flaw in its design.

  • It is the beauty of telling your story through an interactive medium. To me being able to bring the player into the story and take them through what they hopefully find to be a very fun ride, its the greatest feeling you can have.

  • Of course, my biggest strength is being able to help fulfill pitches and strategies.

  • I still love games regardless of the generation. The only problem/advantage (weird right) is the option to update games immediately on day one. CART ready is no longer a necessity and I do believe it may remove some quality if the release must be met.

  • Hogwarts and Final Fantasy XVI. Baulder’s Gate and Zelda were great, but personally exploring Hogwarts and the story of XVI pushed them over the edge for me!