A new take on a classic game!
October 2025 – August 2026 • Two-week sprints • Team of 2 designers and 3 artistsDeath Ball Sprint Roadmap
Sprint
Dates
Focus
Key Deliverables
Sprint 0
Oct 2025
Setup
Hiring, equipment, office, and project kickoff
Sprints 1–4
Nov–Dec 2025
Core Foundation
First level blockouts, prototype systems, style guide, initial characters
Sprints 5–8
Jan–Feb 2026
Gameplay Systems
Physics, scoring, hazards, early animations, vertical slice prep
Sprint 9
Mar 2026
Vertical Slice
Playable showcase level with core systems and placeholder art
Sprints 10–15
Mar–May 2026
Content Expansion
Whitebox and iteration on multiple arenas, environment concepts, polish of first level
Sprint 16
Jun 2026
Alpha
All levels blocked out, core systems functional, Circus near art complete
Sprints 17–19
Jun–Jul 2026
Polish & Expansion
Iteration on additional arenas, secret level whitebox, character polish, UI improvements
Sprint 20
Aug 3–14, 2026
Beta
All arenas playable, QA begins, art and lighting passes, balance tuning
Sprint 21
Aug 17–28, 2026
Final Polish
Bug fixes, content lock, disc build candidate
Release Targets
Welcome to the world of Death Ball (Working Title)
Choose one of two characters as they embark on a quest to help death, with vengegance? With love? With fulfillment? Death has a lot of issues but so do you as you are dead. Worse part you will stay that way if you don’t help him. So lace up your ghost shoes and get ready to become the matador of a pinball.
-6 unique Pinball Machines to play in
-2 unique story playthroughs
-Meant to be a highscorer game, such as (Star Fox 64, Nights, Ikaruga)
-You literally are playing inside the machine, the balls seem to be attracted to you and will follow your every move, use that to help Death reach the highest score.
Disclaimer: All artwork in this presentation was generated using AI and is intended as concept art only. While these images are meant to help visualize, they do not represent the final product.
At Gnomes of Georgia LLC, we will fully support and believe in human artists. With full commitment to using only human-created assets in our games.
With that being put forward, I hope you see the immense potential of this project!
Thank you,
Frank Holstein