Why develop for Nintendo?
In the world where you can put your game on any system, why choose to only release on Nintendo?
Pride in the product, joy in the brand, and a sense of home. (Note: and the upcoming release of new Hardware with the Switch 2.)
Nintendo’s consoles are home to a lot of people in the world. Because they always feel welcoming, no matter who you are.
Lastly, while Nintendo is and will always be my personal favorite of the console makers, there is an even deeper reason for me wanting to develop exclusively for Nintendo at this time.
As a cancer fighter, while going through Chemo and radiation. I was alone. My wife had to take care of our son, and my family had to take care of their own families. For 30 days straight I would have to spend up to eight hours either hooked up to IVs or waiting for my turn to use the radiation machine. This was not great for me mentally nor physically, and I truly think if it wasn’t for Nintendo, I would not have come out as positive as I did.
The Switch came with me every day, and when I couldn’t use one of my arms due to an IV, I could split the joy cons so I could still play. Whenever I had a neighbor who was there for the long haul as well, we played together. It was nice to have that amount of happiness when it felt as if all hope was lost.
That is why I want to make this game for Nintendo. I want to repay the company who helped me in one of the worst times of my life. I want to make a game for everyone, the sick and the well. That is my mission, Not to just to make games, it’s to make memories.
Frank Holstein
Studio Head of Gnomes of Georgia LLC,
Forward from Gnomes Of Georgia
(*Not final title)
The Game
Project Lava Escape is a new and truly imaginative way of taking the floor is made of lava, mixing it with an escape room, and the feel of the great 3D-platformers.
Join up to three of your friends locally, online or a mixture of both, as you must take on eight different worlds filled with different challenging levels. Some require coordination, some require brains, others speed, but all require team work.
With the goal of getting this title ready for the new console. Below is the laid out plans to get to achieve this task!
Preliminary Timeline Of Development
Project Lava’s Prototype:
In this Prototype you will see.
Player gathering the coins to open the coin box.
Running before the lava reaches them.
Finding the switch to lower the lava.
Find the key for unlocking the door.
Finally stepping on the switch the will raise the exit.
The benefits to working with Gnomes!
Main Benefits to Nintendo
-A couch and online co-op sales
-An accessory push
-A low cost, high reward game
Main Goals:
-Craft a Team within one month
-Studio up within one month
-Finish game well under the One-Million Dollar Budget
-Demo in time for Nintendo's next console unveil
-Have the game at a state that it is considered AA by the industry
-Goal is Holiday 2025 Launch
Benefits for both
A true symbiotic relationship
-Nintendo promised a Direct Promotion for the game.
-Helping establish an ally studio on the East Coast
Main Benefits to Gnome of Georgia LLC.
-First title
-Fiscal stability after launch
The Protagonist:
Skunks!
Main Benefits for Investors
-A low cost investment with a fast return
-An accessory push
-A low cost, high reward game
The Antagonist:
Mr. Cranky’Owl
Game Highlights
Main focus on co-operative play.
Puzzle solving as a group.
Platforming as a group
Possible motion controlled mini-games (depending on new system).
4 different variations of each level to accommodate the variety amount of players.
High replay value due to very clear score goals
Nintendo gameplay feels.
Possible simultaneous launch on both Switch and new system.
The Game’s Design
These level design documents will help show examples of full fledge level designs for all player counts 1-4
Budget Overview
Can you really make this game for under $1,000,000?
Short answer is yes, because the focus on one platform, and with all the designs being very carefully laid out before production. Our game’s development will become more of how fast can we make the assets than the difficulty of putting it together.
The only thing I can foresee is the online functionality being a time consuming process as it will be for all new developers of the new console.
Overview of who I am and what I provide to the team.
I will be acting as the main SE, an additional programmer, lead game plus level designer, sound designer, and composer for the game.
Additionally I will be the project manager and HR. At this point you may be asking yourself, isn’t that a bit much to have on your plate, and honestly my response is, no. I am a stable workaholic, but I am also a great manager of my time and co-workers, I could go more into detail, but this project will not overwhelm me and I look forward to any challenge it may bring forth.
Why should we trust you and invest in your company?
This goes without saying, my life is an open book. You can look through my history on the internet and find that there is never a moment, where I would betray Nintendo’s trust. That being said please see below for my qualifications on running an indie studio.
Have run a successful three-man indie team, with no engine, no budget and successfully published a title on the IOS app store in 2013.
As a AAA rookie, EA entrusted me in making design, pitch, and tech documents for Madden 24 and 25. In fact had my contract extended with the team at the maximum amount allowed.
Have worked in the entertainment industry for the past 15 years.
10 years of management experience.
Managed two of the highest attendance and grossing theatres in the Atlanta Market. With duties including.
Budgeting and P&L
Determining hours of operation
Booking negotiations
Scheduling
HR
And so much more
Proud of successfully negotiating with Disney booker to get more shows of Star Wars and multiple Marvel films (please ask for more details).
Insanely adaptable and able to pivot quickly to solve problems.
Strong forecasting and budgeting skills.
Lastly an unending passion for the video game industry and making simply fun to play games.
Here are more design and budget designs I have also made for Nintendo.